Wednesday, February 26, 2014

League of Legends Season 4 Meta And Vel'Koz Info



Season 4 introduced a lot of changes to League of Legends. These changes are massive, and will affect the way everyone plays the game.

The meta doesn’t change easily or quickly, though. People get comfortable with a way of playing the game, and it’s hard both mentally and psychologically to change the way you do something, especially when it is quite drastic. However, players of all skill levels will have to adapt their play if they wish to have any success in Season 4.

A QUICK RECAP OF SEASON 3

A season is a long time and a lot of changes happen from the beginning of the season to the end, from a meta standpoint. However, some things remain a general constant. Season 3 was about high aggression and securing objectives. The risk of charging a low enemy under their turret became much lower, and three vs one dives stopped being an “OMG” moment and quickly became a regular event in the game (not a question of if, but rather when). The focus also shifted from five vs five teamfights to objectives. Teamfights still happened, but it was no longer simply a matter of killing your opponents, but of capitalising on success by destroying a few towers, or killing Dragon or Baron for the huge injection of gold/global buff to everyone on your team. Many teams didn’t teamfight at all, and instead focused on attacking multiple lanes at once - split pushing - to force the enemy to divide their attention or lose key objectives. The end of the season also saw a rise in the assassin champions; Kassadin, Ahri, Zed and Fizz. All high damage and high mobility champions, who became the most hotly contested picks in champion select. Catching out an enemy player alone and proceeding to vaporise them makes everything else much easier, no matter how much stronger or better at fighting the enemy team is, a 4v5 is still a 4v5.

THE CHANGES OF SEASON 4

Season 4 has brought in drastic changes to the game, especially to the Jungler and Support positions. The changes to these staple positions increases their gold flow as well as, in the case of supports, seeing many of the traditional support champions given scaling to their abilities in order to properly benefit from this increased gold (before, they were designed to operate with minimal items, as they did not have the money to purchase them). The first changes to their cash flow is items. Both roles have received new items (or changes to existing items) that increase their gold flow in different ways (one of the support items, for example, gives gold every time an enemy minion dies near you). These items also have strong stat lines and/or utility, making them worth buying for more than their gold advantage (they’re also surprisingly well balanced, making them nearly useless for the other roles).

Another change is how warding mechanics work. Before it was the supports' job, with a small amount of assistance, to ensure that the map was covered in wards so that the enemies' movements could be tracked properly. This was a huge gold drain to an already money-taxed position. Now, however, each player can only place three stealth wards and one invisibility-detecting ward. This means that the team has to work together to keep proper vision on the map. New free items called 'trinkets' have been added to help with this.

Three trinkets now exist. They are free for the base versions (they improve at level 9, and may be upgraded further for a small amount of gold) and are invaluable. The Ward Totem is a free ward whenever the cooldown is up; extremely useful with the limit on individual warding and allows everyone to help with warding without affecting the items they can build. There is also the Sweeping Lens, which is now, other than pink wards, the only way to remove enemy wards from the map (Oracle’s Elixir was removed). The third trinket, Scrying Orb, allows for a player to reveal a section of the map for a few moments. It has seen very little play, but recent buffs may change that.

A few other changes have occurred; these aren’t as sweeping, but are no less important in their effect on the meta:

Towers and Dragon give less global gold to the team as a whole.
Many of the top assassins saw nerfs to bring their power in line with other champions.
Inhibitors saw a nerf to their power. Minions in other lanes are no longer affected, and super minions saw a nerf to their health and damage.
WHAT DOES THIS ALL MEAN?

These are some really big changes. Some teams have already taken drastic steps to adapt to these change, but many are still playing as if it is still season 3 and will quickly find themselves outmatched by the better prepared players.

SUPPORT AND JUNGLE CHANGES

Junglers and supports are going to do important actions more frequently. They have more gold, which means more items, and the support scaling is going make them a lot more dangerous. Catching a support in the jungle 1v1 might no longer be the easy pick-off it once was.

WARDING CHANGES AND TRINKETS

This is an interesting change. The limitation on wards means that the whole team has to get involved, and you also have to be more strategic with your warding. Sight Stone got better, and once supports get that, they can switch for the Sweeping Lens. Ganking is also more difficult, as everyone has a ward. Vision wards being visible makes their use very tactical; however, if you can find the right locations or protect them, the change to make them last until destroyed makes their gold value very high. This led to a resurgence in Evelynn, League's only permanently stealthed champion, as she can now roam the map invisible and remove the only wards capable of spotting her.

GLOBAL GOLD CHANGES

The change mostly affects the hyper-aggressive nature of Season 3. Before, turrets and dragons were all important. Teams that didn’t manage to secure these had a very difficult time keeping up with their opponents; the global gold simply snowballed them way ahead. However, both dragon and turrets had their global gold reduced. Taking a turret now has to be calculated, as the farm lost will not be outbalanced by the global gold for the team. In addition, dragon is worth far less as the gold it gives is much lower early on. Although hyper-aggressive, fast pushing is still an option, it now has to be calculated, and losing a couple towers early in the game isn’t going to mean your opponent snowballs ahead with a huge gold lead. This also means laning phases will get longer. Taking turrets is less profitable than killing minions for their gold in lane.

The changes of Season 4 have opened up more possibilities. Playing a slow, farm-centered game is now much more possible, and hyper-aggressive playstyles shouldn't run away with every game, but still remain viable. The warding changes spread the responsibility of map vision out, and also strengthen tactical ward placement. Supports and junglers now have much more gold to play with, and this will mean these positions have more impact on the game. Season 4 seems to have made all the right changes to make the game more balanced, more competitive, and more entertaining to play.


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Vel'Koz, the Eye of the Void, revealed

BY SIXTWO
The Void is preparing to spill forth its latest monstrosity: Vel’Koz. A terrifying being created for the sole purpose of learning, Vel’Koz absorbs knowledge and accrues understanding through a multitude of tests and scans. Unfortunately, those very tests, while extremely productive for Vel’Koz, have a tendency to utterly destroy his subjects.


Abilities


Passive: Organic Deconstruction

Vel’Koz’s abilities Deconstruct those they strike. After being hit three times by his abilities, minions, monsters and enemy champions are Deconstructed and suffer bonus true damage. Enemies lose their Deconstruction stacks by avoiding Vel’Koz’s attacks for a short while.

Q: Plasma Fission

Vel’Koz fires a plasma bolt that slows and damages the first enemy struck. Once Plasma Fission hits, reaches its maximum range or is reactivated a second time, the bolt splits at a 90 degree angle. The split bolts deal the same damage and apply the same slow.

W: Void Rift

Vel’Koz sends out a straight line blast that tears open a temporary rift to the Void before exploding. Both the initial tear and the delayed explosion damage and apply Deconstruction stacks to caught enemies.

E: Tectonic Disruption

After a brief delay Vel’Koz disrupts a nearby area, damaging and launching all enemies caught into the air. Enemies hit that are close to Vel’Koz are also knocked back slightly.

R: Life Form Disintegration Ray

Vel’Koz channels a ray of infinite energy that follows the cursor for a brief while, damaging, slowing and Deconstructing all enemies in range.


Gameplay


Vel’Koz is a ranged mage born to blast out overwhelming damage over sustained fights. With long-range harass available from the start of the game, Vel’Koz is a fragile but threatening early presence who relies on his teammates’ protection to bring his full force to bear come late game.


Mid lane


Vel’Koz is a creature of raw power, not speed, and as such carries out his finest research on the mid lane of Summoner’s Rift. The towers here are placed closer together, giving the Eye of the Void less distance to travel when enemy junglers dare get between him and his research subjects. A short autoattack range means Vel’Koz is often in the thick of the fighting, but he has the necessary tools in his abilities to dissuade his lane opponent from engaging. Enemy midlaners within their own minion waves are vulnerable to poke through Void Rift, while opponents caught in the open make easy targets for Plasma Fission. Using abilities frequently benefits Vel’Koz: fully stacking Organic Deconstruction against his opposing laner deals substantial true damage, forcing his counterpart to choose between moving in to secure minion gold or retreating until their Deconstruction stacks have dissipated. Aggressive enemies risk a quick death once Vel’Koz catches them with further rounds of Void Rift followed by Tectonic Disruption, while those that flee are still subject to considerable ranged harass. With clever aiming and timing of Plasma Fission’s second cast, Vel’Koz can both steer his ability around enemy minions and gain additional range through geometric finesse.
Vel’Koz becomes an entirely different beast once he gains access to Life Form Disintegration Ray. His ult deals devastating amounts of damage to all enemies caught, but its long channel time and slow turn speed makes initial positioning absolutely paramount. Because of this, Vel’Koz does best bringing his ult to bear following a few successful rounds of poke, after his opponents are sufficiently researched with Organic Deconstruction and wounded enough to keep their distance. Even the minion cover often granted by distance is ignored by Life Form Disintegration Ray’s absolute power, which fully affects all enemies within its substantial range.


Teamfights


As teams start skirmishing around Summoner’s Rift, Vel’Koz is safest positioning himself within or behind his allies, harassing his enemies with repeated casts of Plasma Fission and Tectonic Disruption. When caught in unfavorable positions, Vel’Koz fires off Plasma Fission while retreating to kite his pursuers and positions Void Rift in choke points to dissuade enemies from following further. In favorable situations, Vel’Koz uses the same ability to separate his subject from its pack before unleashing Tectonic Disruption and Plasma Fission to quickly catch and dispatch them.
In full-scale teamfights, Vel’Koz again works best from the back line, tossing out damage and crowd control with Plasma Fission as he builds Deconstruction stacks on his enemies. Allied protection is key here as enemy bruisers, once they get to Vel’Koz, make short work of the tentacled glass cannon. Still, Vel’Koz has a few tricks of his own to ensure his safety: Plasma Fission makes for an excellent kiting tool, while the combined knock back and knock up from Tectonic Disruption allows Vel’Koz to reposition away from danger. Finally, once enough enemies are primed from his harass, once his team has set up a safe area for Vel’Koz to channel in, the Eye of the Void unleashes Life Form Disintegration Ray to melt through the massed enemy ranks and leave his foes staggering under sheer, overwhelming damage.

Saturday, November 23, 2013

IMPORTANT LINKS

THIS IS TO THEIR YOUTUBE, WHERE YOU CAN WATCH VIDEOS <-------





THIS LINK IS TO KNOW WHAT'S COMING UP IN THE FUTURE <-------




Click here to see the Champions currently in League of Legends


WELCOME TO LEAGUE OF LEGENDS



http://www.lolking.net/summoner/na/50049402#profile <-- This is your profile.
Controlling your champion
With a few caveats, champions use a traditional RTS control scheme.
To move your champion, right click on the terrain where you'd like to go
To attack an enemy, right click on your target
To cast a spell left-click the associated icon or use the spell's hotkey (Q,W,E, or R by default), and then click on the target.
Controls can be customized through the Options menu.


Lanes
There are three roads that connect your base to the enemy's. These roads are called lanes, and they'll serve as the means of engaging the enemy team. To win a game you'll have to push down your lane into the enemy base and destroy the nexus at the heart of their base.


Minions
Minions are AI-controlled soldiers that spawn at the nexus and march down each lane toward the enemy base, attacking enemies they encounter along the way. Scoring the killing blow on a minion earns valuable gold for your champion. Minions prefer to fight each other, but will attack your champion if they find him alone in lane. They'll also switch targets to focus on you if you attack a nearby allied champion. Don't underestimate the power of a big wave of minions, particularly early in the game!



Turrets
Turrets are powerful defensive structures that defend each lane at even intervals, punishing enemies that come within range with deadly bolts of energy. Like minions, they prefer to attack targets other than you, unless you engage another champion while within range. A hostile turret will only target you if you're attacking an enemy champion or if you're the last target in range. Beware of picking a fight under an enemy turret.


Inhibitors
Important structures known as inhibitors are located where each lane meets the base on both sides of the map. Destroying an inhibitor creates a powerful super minion each time a new minion wave spawns in that lane. Super minions are extremely durable, making them ideal for leading the charge on the enemy nexus. Inhibitors respawn after five minutes, so be sure to press your advantage during this time.
Destroying all three of an enemy's inhibitors will cause two super minions to spawn in each lane every time a new minion wave is created.


The Nexus
At the heart of each base lies the nexus. Protected by two turrets, the nexus is the structure that periodically generates minion waves in each lane. Once a team has destroyed the enemy nexus, the game is over and that team is declared victorious.


Items
In a game of League of Legends, your champion earns gold by taking down enemy units and structures. Scoring the killing blow on a minion or champion, assisting in a champion kill, and acquiring certain runes or items are just a few ways you can generate additional income. You can use your gold to purchase powerful items from the shop near the summoner platform. Just click on the shop or the button next to your gold total to open the store.
Items grant bonuses as soon as they're purchased; there is no need to equip items
Different champions and play styles excel with different item builds, so your strategy will inform your purchases
The most powerful items are made by combining smaller items, so don't hesitate to buy a component item
Usable equipment such as potions, wards, and activatable items are used With the Number keys associated with the slot they are located in.



The Jungle
Between the lanes lies the jungle, an expanse filled with neutral monsters. These monsters won't attack the enemy base, but they can be defeated for additional gold and special temporary buffs. A player may take on the role of jungler and use these areas as his primary source of income. Junglers typically roam between the lanes, coming to the aid of allies in lane when needed.



Play the Tutorials
Before you decide to take on a live opponent, consider getting better acquainted with the game through the Tutorial and Battle Training. Each of these tutorials teaches the basics of League of Legends, from fundamentals like movement to more advanced topics such as ambushes and jungle buffs. Completing these tutorials will help you get ready to face human opponents.

Play Co-op vs. AI
After completing the tutorials, you can also join forces with other summoners in a 5-player match against computer-controlled bots. While the tutorials are guided by quests and suggested strategies, here you and your teammates will decide how to best engage the enemy champions, conquer map objectives, and push down the lanes to win the game.


Why Co-op vs. AI?
Co-op vs. AI is a great way to learn a new champion's abilities or test out a new strategy with your team. Unlike the tutorials, co-op allows you to interact with other summoners and tailor AI's difficulty to your skill level. Whether you play for one game or one hundred, it's a great place to meet other summoners.




How to start a Co-op vs. AI Game
Click the Play button in the upper-middle of PvP.net client. Select Co-op vs. AI game type from the list of options on the left. Choose Summoner's Rift and your preferred difficulty, and then either start a party of your friends or choose to allow matchmaking to automatically find teammates for you.




Beyond the bots
Beginner, Intermediate, and More
While nearly every champion in League of Legends has a bot counterpart, battling the AI is no substitute for a true PvP experience. Even the infamous Annie Bot won't adapt to your strategies the same way a real, human opponent would.
The next section details how you can meet friends online and play against human opponents. Whether queuing with a team or going solo, our matchmaking system is designed to pit you against summoners of similar skill. As your skills increase, so will the skills of your opponents. When you reach level 30, you'll even have the option to participate in Ranked play.



Play custom games with friends
Once you've tested your mettle against the AI, you may start craving some real PvP. Playing custom games with some of the summoners on your friends list can be a great way to test yourself against live opponents in a low-pressure setting.


Start a custom game
Click the Play button in the upper-middle of PvP.net client. Select the custom game type from the list of options on the left. Click Create, and then select Summoner's Rift and give your game a name. If you have enough players on your friends list to fill the lobby, feel free to set a password. If you need to fill up the game you can also add bots or leave the game open to other summoners interested in joining. Once you're finished, click Create Game to begin inviting your friends.
Custom games with friends are a great way to start battling other players in a low-pressure environment
You can password protect your custom games if you want to limit them to players who are already your friends
If you need more players to fill up a game, you can add bots to either side



Entering the Fray
Whether you're arranging a custom game for your friends to join or letting matchmaking pair you against an equally-skilled team, League of Legends matches are full of memorable moments and clutch plays. Here you'll learn how to get started in each of the different game modes currently available.

Remember that matches are even better when you fight alongside your friends, so don't hesitate to invite them to party with you!

Entering Matchmaking

To enter the matchmaking queue, press the red Play button at the middle-top of the game client, and then select your preferred game type from the options that follow. After you've selected your map, you can either have the matchmaker find teammates for you, or choose to form a group by inviting other summoners.



Adding Friends to the Game
If you choose to play as a group, you can invite other summoners by selecting "I will invite my own teammates" under the Party heading. Once you've decided to form a group, a game lobby will open so you can select which of your friends you'd like to invite to play. When you've finished selecting your potential teammates, press Invite Players.

Chat Commands
The secret to success in League of Legends is communication and teamwork. Use these chat commands to connect with your fellow summoners.

Opening Chat
Pressing Enter opens the chat console. By typing in this window, you can send messages to the other summoners in your game. Clicking Send Team lets you talk to your allied players without letting the enemy see. Clicking Send All shares your thoughts to everyone in the game who has enabled All Chat in the Options menu. By default, pressing Enter again sends your message to your team. If the chat console is empty, Enter simply closes it instead.
Private messages
Private messages, or whispers, are messages only a specific summoner will receive. Type /whisper or /w, followed by the player’s summoner name, followed by the message to send.
/whisper SteveMcQueen The nine-tailed fox jumped over the lazy yordle.
Typing /reply or /r into the chat console will automatically send a message to the summoner who last whispered you. A summoner must be on your friends list to receive private messages from you.
Muting or ignoring players
For a number of reasons, there may come a time when you want to stop receiving messages from a fellow summoner. To do this, hold Tab to open the scoreboard and click on the mute button next to the summoner you’d like to silence.
Alternately, type /mute followed by the offending player’s summoner name into the chat console. Repeating this process will unmute them.


Interacting with Players
League of Legends is a team game, where millions of players around the world compete on the Fields of Justice every day. Staying in touch with summoners you enjoy playing with will help you build lasting relationships and friendships. In this section you'll find suggestions on how to fill your friends list, create custom games, and join forces with your fellow summoners.

ADDING FRIENDS
Your friends list is the easiest way to stay in touch with players you’ve had fun competing with. Once you accept a summoner’s friend request (or he accepts yours), you'll be able to send messages, see when he’s online, view his stats and more.
Add real world friends by searching for their summoner names
Add summoners with whom you’ve recently played
View your friends' profiles, match history, and game stats
Spectate your friends' games as they play

Inviting your friends to play with you is easy. Just select the game mode you'd like to play and click the "I will invite my own teammates" button to begin inviting friends to join you.
Invite your friends to play with you in a variety of game modes
Gather up to 10 friends in a custom match
Create and name your team to compete in Ranked play

Champions are the key in League of Legends. To see the roster and to read their lore,skills, and recommended items, click HERE.